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           Many 
          games in the old school wind up discarded and forgotten for a variety 
          of reasons. Low sales, bad graphics, and stuff like that. In the case 
          of Sword of Sodan, an early sword-and-sorcery title for the Sega 
          Genesis, the game was forgotten for one very simple reason: It sucked. 
          It sucked big time. It sucked in such a way that you can't help but 
          look at it and wonder why the developers thought for even a second 
          that this might be at least a passable game, let alone a good one. 
          
            
          About 
          the only thing good you could say about the game was that the title 
          theme was kind of catchy, and it would have to be, since it's pretty 
          much the only music in the entire game. As was the case with many 
          crappy games/movies/books, Sword of Sodan tried to mask its lameness 
          with a nice shellac of violence. You see, Sword of Sodan was made in 
          1990, prior to the big dustup over violence in video games that took 
          place in the early 90s. That's why they could get away with stuff like 
          this: 
          
            
            
            
          It was 
          all very neat in 1990, I assure you. Why, when I was a kid, I didn't 
          even mind the fact that in order to catch a glimpse of all this 16-bit 
          gore, I had to slog through level after level of pointless, boring 
          fights that often boiled down to little more than me poking the 
          crotches of the marauding horde. 
          
            
          Of 
          course, these were just the regular, run-of-the-mill grunts. Apart 
          from them, you also had to fight some unremarkable flying demons (no 
          blood from those guys, but they did let out a strange yelp when you 
          hit them), and most notably, giants. 
          
            
          They 
          were cheap bastards. You were pretty much guaranteed to get hit by 
          these guys whenever you tried to engage them, and if you weren't quick 
          enough in killing them, they would pop back to life with full health. 
          I think that was what made killing them so satisfying. You see, these 
          guys were so tall that it was necessary to chop at their knees for a 
          while, and after a few whacks, they would fall down to a more 
          acceptable level, and you would be in line to deliver the coup de 
          grace: 
          
            
          Again, 
          let me just say that back in the day, this was pretty damned cool. You 
          chop the guy's head off, and he lets out a short gurgle as his head 
          bounces away. That's the problem with nostalgia; you remember the cool 
          decapitations, but you sort of gloss over the rest of the horrendously 
          bad game that surrounded those beheadings. Well, at least the intro 
          song was kind of catchy. 
          
            
          
          Questions or Comments about this piece?  
          email Dr. Boogie 
    
          
*** You too can play Sword of Sodan! ***
  
[CLICK HERE TO DOWNLOAD SWORD OF SODAN] 
Note: to play this game you'll need a Sega Genesis emulator. 
       
    
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          FATAL LABYRINTH: THE MOST CYNICAL RPG! 
    
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