Weeklies

Game: "Mass Effect 2"
System: PC
Genre: Action
Published by: Electronic Arts

Reviewer: Dr. Boogie
Posted: 2/8/2010

Review: I’ve been looking forward to Mass Effect 2 so much that I actually managed to keep track of my original saves for two whole years. Now I can finally see more adventures of my jerkass Shepard character.

Our man/woman, Commander Shepard has just finished off renegade SPECTRE Saren and his evil extra-dimensional spaceship/boss, Sovereign. However, there’s more work to be done if the rest of the galaxy wants to completely eliminate the Reaper threat, so Shepard and his crew head back out. Unfortunately, they hit a bit of a snag: the Normandy is ambushed and destroyed by an unfamiliar ship, and Shepard is KIA. Luckily, the treacherous shadow organization, Cerberus, is able to spend an inordinate amount of money to resurrect Shepard and send him out to figure out why these new aggressors are kidnapping entire human colonies.

Is that bit a spoiler? Yes it is, but you know what? All that happens in the first five minutes, and I don’t really care to pussyfoot around it while trying to explain this damn game to you people.

Anyway, right off the bat, you’ll notice that the dialogue sections of the game have been given a bit more life. Characters will move about, gesticulate, and in general do more than stand perfectly still and read lines to each other. It’s a nice addition to the presentation, and thankfully it’s rendered in such a way that you can still skip through dialogue you’ve heard already without problem. Better still, certain bits of dialogue can be interrupted by the player with an action that gives you a bonus to your Paragon/Renegade rank, if you so desire (e.g., push an innocent bystander out of harm’s way, sucker punch a mouthy reporter, etc).

Combat, however, has seen even greater revision. For starters, all weapons now use ammunition instead of the old system of having limitless ammunition governed only by heat built up as you fire. The game makes a weak attempt at explaining how a handful of clips are better than infinite ammo, but no one in the game world seems to care, so why should I?

In spite of having to make due with limited ammo, Mass Effect 2 is now a game that is far more about combat than its predecessor. The different areas of the game are now sharply divided into mission levels, and “hub” planets where you can buy new stuff and get new missions. Each mission level is a strictly linear affair, boiled down to the same sequence of shootout scenarios made popular by the Gears of War franchise. Enemies appear in far greater numbers than in the previous title, but unfortunately, experience is no longer rewarded for individual enemy kills. That means a lot less leveling up, but on the other hand, you no longer have to spend points to upgrade your characters’ proficiencies with the handful of different weapons.

In fact, all of the RPG elements have been cut down to fit in with the new focus on action. Character trees, for example, now consist of only a handful of skills, each one only four deep. Some of the skills are holdovers from the first game. The rest are skills based off the different ammo types you could install in your guns (at any time I might add) from ME. Shepard can also spend points in a special class-based skill for effects like creating combat drones and giving yourself temporary invisibility.

Loot tables, too, have been reduced somewhat. In fact, there really is no loot in this game. Upgrades are bought at stores or found at specific locations within a mission. The only other things you can find in a mission area are money and resources, which you’ll need to research/buy upgrades aboard your ship. Occasionally, you may find a new weapon, but in some cases, you’ll only find a single additional weapon in a category in the entire game. Compare this to the old way of finding tons of guns and working out which had the right combination of stats for your purposes, and the new system seems a bit lacking.

The emphasis on combat and the scaling back of RPG elements surprised me, but what really caught my attention was the complete tonal shift from the first Mass Effect. ME2 features a significantly darker (metaphorically and literally) world than its predecessor. The first had you visiting space stations, research installations, and colonies, the dingiest of which still bore that sort of sterile cleanliness you’d see in a 70s sci fi movie. In ME2, your mission will take you to places like prisons, starship boneyards, and plague-ridden ghettoes. In ME, you could ally yourself with an ambitious young doctor or a scrappy nomad on a quest to prove herself. In ME2, you’ll be putting together a crew of characters such as the bloodthirsty mercenary, the bloodthirsty assassin, and the bloodthirsty convict. It’s not a bad change per se, but having played the first game, it is a bit jarring to encounter NPCs having discussions about four-balled krogans and “asari-hanar porn games”.

If it sounds like I’m being hard on the game, it’s because I’m conflicted. The combat in Mass Effect 2 works really well, and it’s a lot of fun. I just wish we didn’t have to sacrifice so much to have it. With the lack of loot and the greatly simplified character building, the RPG portion of the game is largely vestigial, the stitches left on an Action RPG after it underwent surgery to remove its RPG. That said, the game is still fun when taken on its own. I’m just worried that if this trend continues, Mass Effect 3 will wind up being a rail shooter with two guns to choose from.

Overall rating: WholeWholeWholeWhole
(Scored on a 0.5 - 5 pickles rating: 0.5 being the worst and 5 being the best)

Reader Comments

Forum Virgin
Feb 9th, 2010, 09:14 AM
I beat it twice perfectly within 5 days of it's release. I am crazy and this game is crazy good.
Member
Feb 9th, 2010, 10:52 AM
Yeah I am loving the game. At first the scaled down RPG elements bugged me but the characters and story make up for it. And I find the combat fun enough to make the game much more replayable.
Strange blob from beyond
Feb 9th, 2010, 04:39 PM
I would like to say Thanks to my girlfriend for buying me the limited edition on the 360 for valentines day, and then letting me have it as soon as she got it. Love you babe!
Oh and its a great game.
Funky Dynamite
Feb 9th, 2010, 05:57 PM
I'll say this: it's definitely a lot more fun being a dick in this game than it was in ME.
Member
Feb 10th, 2010, 01:03 AM
Game is amazing. Early GotY candidate. The gameplay actually is extremely stripped down, I can't help but think most of the emphasis is on the storytelling, which I don't mind because I love the ME universe. Some good elements of the first game were taken out, ie, the rpg elements, but it was worth it in the end because it is a great game.
Space Cowboy
Feb 10th, 2010, 05:32 AM
Dr. Boogie: It's because the dickitude options now also include the chance to be a dick DURING what someone says, not just waiting until they're done blabbing and then dicking them. Punching that reporter has been my favorite part of both Mass Effects so far. Here's hoping she shows up in three.
Forum Virgin
Feb 10th, 2010, 06:56 AM
As GamingSteve said: "I figured out why ME2 is so awesome. It's basically Uncharted 2 mixed into an RPG. Bioware has redesigned the RPG with ME2, it's that great." I think it's a big improvement over the original, since it strips all the extra baggage from the first game, and puts the focus on what matters, story telling, characterization and combat. And it's a generally more enjoyable, refined experience than the original. To me anyway.
pickled
Feb 10th, 2010, 12:33 PM
ME2 makes me never want to play ME1 again.
Forum Virgin
Feb 10th, 2010, 04:28 PM
This game has far more variety as far as weapons go simply because the weapons actually handle differently as opposed to simply doing 2 pts. more damage or being able to shoot 1.7 more bullets before overheating.

And they improved the most important part of any RPG (at least to me, Planescape:Torment's still my all-time favourite), the dialogues and decisions you make.
Funky Dynamite
Feb 10th, 2010, 06:21 PM
There is some variety in the new weapons. What I'm suggesting is that there could be a middle ground where you can find a variety of different weapons without having a ton of weapons differentiated by a few stat points and a slightly larger roman numeral.

If you love Heavy Pistols, for instance, there are two in the whole game and you get the second one within the first half hour. You can boost weapons in that category with research, but that's it. In ME, you could choose from a variety of different upgrades that you could mix and match to produce different effects. At the very least, they could've held that bit over for the second one for a little more variety rather than incorporating those elements into the skills trees.

Heck, they could keep the skill-based ammo and give players access to upgrades that boost specific skills. That's a classic Action RPG loot attribute.

At any rate, I want to reiterate that as disappointed as I am that these elements aren't in the game, their absence doesn't ruin the game or the revamped combat system.
Forum Virgin
Feb 11th, 2010, 07:45 PM
One of the things that struck me most about ME2 vs ME1 was how short the game felt. It's possible to fully explore everything, deplete all planets and finish all missions within 35 hours of playing time (on your first try no less).

It just seems like ME1 had much more content associated with it. While I'm sure they'll be providing downloadable content before too long, I would also venture to guess we'll be paying for it if we want it...
Forum Virgin
Feb 13th, 2010, 03:31 AM
One of the improvements has to be that there is actually down loadable content. With the first game, they actually scrapped most of the planned downloads, and what we got was nothing special. Now, right at the beginning, there's some good stuff to download, and probably much more in the future.