Weeklies

Game: "Ghostbusters: The Video Game"
System: PlayStation 3
Genre: Action
Published by: Atari

Reviewer: Protoclown
Posted: 8/10/2009

Review: Dan Aykroyd and Harold Ramis apparently always wanted to do a third Ghostbusters movie. As the years went on and on, it became more clear that this was probably never going to happen (and given the disappointing revival of certain other franchises of late, that's probably a good thing). But this video game effectively serves as the third movie, picking up a few years after the second one left off and continuing the Gozer storyline.

I have to say that this is one of the most fun games I have played in some time. Despite the fact that you play a nameless character who never gets any dialog, everything about the game is geared towards making you feel like you actually are a Ghostbuster. The sound that the proton pack makes as you fire it up, the working with your teammates to wrangle ghosts (many of which require quite a bit of attention to trap--few one shot kills to be found here), the witty banter flying back and forth between them as you investigate haunted locations--it all adds up to a damned fun playing experience.

All of the actors (save Weaver and Moranis) come back to reprise their roles, which tremendously adds to the atmosphere and legitimacy of this as a continuation of the movie storyline. Some people have complained about the fact that you mostly just revisit locations from the movies, but I actually liked that aspect of the game. They sprinkle a few new ones here and there, but there's something awesome about stomping the familiar halls of the New York Public Library or the Sedgewick Hotel, hunting for ghosts to catch--after all, didn't we kids who grew up on this shit all want to imagine ourselves walking side by side with Venkman and Egon when we first watched the movie? Is it contrived? Yes, but at least the story does a decent job of explaining why you're going back to these places.

The weapons keep from getting boring too, as they introduce plenty of upgrades that Egon has been feverishly working on to keep things from getting too dull with the standard proton stream. You get a status stream, a boson dart, a shock blast, a slime blower--all kinds of fun toys that are each upgradable on their own. You've also got your PKE meter to use while searching for paranormal activity, but be mindful of your surroundings while you're looking through it--it can be easy to miss what your companions are doing.

And that's another thing, the AI for the most part is pretty decent. You do have to save your teammates' bacon quite a lot, but they're pretty good about running over and saving yours when you go down too. You really do feel like part of a team though--they're not all completely useless, and when there's a room full of ghosts to deal with, they're capable of doing their own thing, but they'll also work with you to bring down a ghost without hogging all of the glory themselves. I feel like they struck a pretty decent balance there.

One complaint I've heard about the game is that it's too short. I've not beaten it yet myself, but from what I've heard, I'm actually not that far from the end. Considering that it took me well over a year to beat Bioshock however, I think shorter, tighter games are perhaps the right kind of thing for me anyway. I don't know, I have so much fun hearing the banter (which you can't help but miss some of over the sound of your proton pack) and wrangling ghosts with my pals Winston and Stantz, I can't help but think that this game will have a pretty decent amount of replay value.

There's also a multiplayer that I've not yet tried myself, but they say that you can team up with three other people and play various games involving goals such as racing to catch more ghosts than the other players, defending a location, trying to cause the most damage to the environment around you, etc. I'm only marginally interested in those next to the main storyline, but it's nice that they included something like that.

If you're a casual fan of the franchise, you may find this game to be worth a rental, but if you're an oldschool fan who's been waiting for this kind of game for years, I don't think you'll be disappointed at all. It's not perfect, but it's damn fun, and here's hoping it leads to a future franchise of quality Ghostbusters games.

Overall rating: WholeWholeWholeWhole
(Scored on a 0.5 - 5 pickles rating: 0.5 being the worst and 5 being the best)

Reader Comments

Fanboy
Aug 11th, 2009, 02:52 AM
I didn't think it would be possible to improve upon the original C64 game, but DAMN, this thing is fun. Bustin' makes me feel good, etc.
pickled
Aug 11th, 2009, 03:58 AM
This game did not disappoint. I'm glad I decided to big it up.
OH GOD
Aug 11th, 2009, 05:57 AM
bleah @ this game. gets old entirely too fast
Esq.
Aug 11th, 2009, 11:28 AM
I was not a huge fan of this game either, I have no idea why, it just did not keep my interest. Although I may not have given it a fair chance. Good review though Proto.
Member
Aug 11th, 2009, 12:33 PM
I agree it was a bit short, I haven't played it in at least 2 months...but I love the game overall. The online mode is good, just hope they release add on maps
OH GOD
Aug 11th, 2009, 01:20 PM
i could do without the other characters' voices constantly repeating the same damn lines over and over again. if it'd been possible to shut venkman off especially it might've warranted more than a rental
the axe and the smasher
Aug 11th, 2009, 09:56 PM
I've been really wanting to play this. Must do so in the immediate future.
Last of the Time Lords
Aug 11th, 2009, 11:36 PM
Everyone tells me I will love this game, and I look forward to playing it. Problem is I'm a Wii owner. I know that means the graphics won't be the same (and I'm perfectly okay with that), but are there any other differences? Is it worth checking out, or should I just wait until I visit my brother and his 360 and rent it then?
Member
Aug 12th, 2009, 05:17 PM
It certainly was an interesting experience, I've since beat it and haven't touched it since. Multiplayer was interesting, but a tad bit too difficult. Very rarely finished the mission.I did have fun hunting done all the artifacts and watching them pile up in the firehouse.
The Goddamned Batman
Aug 12th, 2009, 05:22 PM
From what I understand, Doctor Who, the Wii version is significantly different (the graphics being FAR worse is just one change). Just do a google search for the differences.
The Magnificent Bastard
Aug 13th, 2009, 06:19 PM
The Wii version does have the advantage of letting you use the Wii mote to better simulate using the proton gun.

Neither version is really better or worse, just different.
Member
Aug 13th, 2009, 06:36 PM
I found this game to be fantastic... the only problem was you sure wouldn't be able to tell unless you are patient enough to get off the first level, because I found the first level to be boring and overly difficult compared to later levels. For those of you that didn't like this game I suggest you go back and invest more time on it. This is NOT a rental game. Despite it's short length you can't beat it in a weekend and the game is written as a story, not a collection of random levels, so you have to complete the game in order to get maximum enjoyment.

P.S. The wii version doesn't have worse graphics at all... they used an entirely different art style. Cartoon graphics do NOT equate to worse graphics. Bill Murry actually said he prefers the art direction of the wii version because the characters are more expressive, which makes the jokes funnier.
OH GOD
Aug 13th, 2009, 06:46 PM
Quote:
you can't beat it in a weekend
uhh yes you can? unless you're the type that has to beat all the metagaming shit and get all the achievements/ trophies. I beat it in one night
Member
Aug 13th, 2009, 10:21 PM
So there is a 360 version, huh?
OH GOD
Aug 13th, 2009, 10:54 PM
yes
Funky Dynamite
Aug 13th, 2009, 11:12 PM
Quote:
Originally Posted by HowardC View Post
P.S. The wii version doesn't have worse graphics at all... they used an entirely different art style. Cartoon graphics do NOT equate to worse graphics. Bill Murry actually said he prefers the art direction of the wii version because the characters are more expressive, which makes the jokes funnier.
Well the Wii doesn't have the same graphics capability as the other current gen systems. Hence, they had to use a different art style, lest they draw too much attention to it. A more disappointing problem is that the Wii version lacks the physics that the 360 and PS3 have.
Ba dum dum dum dum
Aug 14th, 2009, 10:58 AM
Fun game. One of the things that really works for it is that knowing the Ghostbusters personalities... it's pretty easy to accept them making the new guy do all the hard work and loading him down with the dangerous experimental equipment.
Bustin makes me feel good
Aug 16th, 2009, 10:53 PM
I liked the demo for this game. I definitely should give it a rental.
"FUCK HEAD!"
Aug 17th, 2009, 06:48 PM
good but i like the old sega one better
Shinobi Hero
Aug 18th, 2009, 12:40 PM
Quote:
Originally Posted by HowardC View Post
P.S. The wii version doesn't have worse graphics at all... they used an entirely different art style. Cartoon graphics do NOT equate to worse graphics. Bill Murry actually said he prefers the art direction of the wii version because the characters are more expressive, which makes the jokes funnier.
I thought it was Dan Aykroyd who said that?