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  #76  
Mad Melvin Mad Melvin is offline
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Old Aug 8th, 2004, 05:26 PM       
when you dont send it, the guy with the sunglasses says that you are cool and you can come hang around with them at the monorail. Then the sergeant, or whatever his rank is, gets all pissed off and says that you violated a direct order and tries to talk you into sending the message.
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  #77  
Stabby Stabby is offline
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Old Aug 8th, 2004, 07:36 PM       
I need a new computer real bad now.

Anyone want to buy some organs?
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  #78  
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Old Aug 8th, 2004, 07:46 PM       
dunno...what you got?
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  #79  
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Old Aug 8th, 2004, 11:33 PM       
This thread has inspired me to start playing the first 2 games again.
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  #80  
AChimp AChimp is offline
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Old Aug 9th, 2004, 04:08 PM       
I passed it.

I took a couple screenshots of the end, but I'm only linking to them so no one whines about spoilers.

Needless to say, you face the big boss monster, and the ending is left open for a sequel (duh.)

ROAR!

Something for a little size comparison.
The marine is a little over two stone blocks high from what I can tell.
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  #81  
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Old Aug 9th, 2004, 04:11 PM       
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Cyberdomon!
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  #82  
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Old Aug 9th, 2004, 10:15 PM       
I just beat Doom 3 as well. All in all I would say the game is a easy A+. I do have to say that the ending to this game was really good comared to most games where they leave you thinking there should be more. But in this case it leaves the ending open but the marine's story ends...for now.

Oh and I think they are going to have it be Doom 4: Hell on Earth even though Doom 2 was called Hell on Earth.
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  #83  
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Old Aug 10th, 2004, 05:39 AM       
I can't afford $55.00.
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  #84  
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Old Aug 10th, 2004, 08:35 AM       
Am I the only one here that thinks a lot of this game is really stupid?

I can only play it in 2 hour installments on account of it boring the fuck out of me. You go through the same-looking corridors over and over again, and you can't ever see shit. It's just way more irritating and visually impressive in ways that only a nerd can enjoy than it is fun.

And I've officially witnessed more complex, over-sized piping than even Mario ;<
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  #85  
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Old Aug 10th, 2004, 08:57 AM       
Right now, I'm getting kinda tired of fighting the same enemies in similar-looking surroundings, but I've hard that when stuff has been really monotonous for a while, things get more interesting.
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  #86  
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Old Aug 10th, 2004, 04:43 PM       
The whole recurring bit with enemies appearing in closets behind you gets old really fast.

Some reviewer described the game as a "23-hour heart attack". Whatever. There were a couple of scares, but there's only so many times you can open a door and be surprised by some monster diving through said door.
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  #87  
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Old Aug 10th, 2004, 04:48 PM       
i agree, that was only effective during the first hour or so of play.
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  #88  
AChimp AChimp is offline
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Old Aug 10th, 2004, 05:57 PM       
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Originally Posted by Dr. Boogie
The whole recurring bit with enemies appearing in closets behind you gets old really fast.
Hello? That's what the original Doom did, and that never hurt its popularity. You can't expect them to come up with a trillion ways to surprise your ass and keep you entertained for 20 hours when they spent 99% of their time building the engine. At least there's a plot this time.

From the technical standpoint, this game is a milestone. It's raised the bar for what FPS (and all games in general) are going to be expected to look like. It's a huge "F.U." to console games, too, because there isn't a console on the market that can compete with these kinds of graphics. The quality has to be cranked down to below "low" for it to run smoothly on X-box; just look at the screenshots and compare the two platforms.

From a gameplay standpoint, it's just like the original Doom. There's a few unique situations later on in the game, but no major innovations. I think it doesn't need them, though.
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  #89  
Mr. Vagiclean Mr. Vagiclean is offline
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Old Aug 10th, 2004, 06:23 PM       
i just wish the damn bodies would stay solid on the ground so i can shoot/club/punch it more
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  #90  
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Old Aug 10th, 2004, 08:48 PM       
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Originally Posted by AChimp
You can't expect them to come up with a trillion ways to surprise your ass and keep you entertained for 20 hours when they spent 99% of their time building the engine.
So you're saying that the game can suck as long as it has good graphics. I must say that I disagree with that point of view.

Quote:
From the technical standpoint, this game is a milestone. It's raised the bar for what FPS (and all games in general) are going to be expected to look like. It's a huge "F.U." to console games, too, because there isn't a console on the market that can compete with these kinds of graphics. The quality has to be cranked down to below "low" for it to run smoothly on X-box; just look at the screenshots and compare the two platforms.
I agree, it's a new standard in graphics. That's it. I mean, I liked Doom, but it did get old after a while. The difference between Doom 3 and the original is that Doom managed to be a new standard in both graphics and gameplay.
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  #91  
Matt Harty Matt Harty is offline
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Old Aug 11th, 2004, 12:32 AM       
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Originally Posted by pjalne
Right now, I'm getting kinda tired of fighting the same enemies in similar-looking surroundings, but I've hard that when stuff has been really monotonous for a while, things get more interesting.
That's my exact feeling but the intersting stuff isn't coming.
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  #92  
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Old Aug 11th, 2004, 12:51 AM       
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Originally Posted by Chojin

I can only play it in 2 hour installments on account of it boring the fuck out of me. You go through the same-looking corridors over and over again, and you can't ever see shit. It's just way more irritating and visually impressive in ways that only a nerd can enjoy than it is fun.
Agreed, Every Doom game is like that.
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  #93  
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Old Aug 11th, 2004, 02:12 AM       
Well, at least in other doom games, it was fast-paced. Now, it's just RAAAR omg two guys just teleported on opposing sides of me, and my marine is too retarded to swtich to another weapon when I'm out of ammo instead of casually reloaded while my face is being et. Better quickload, then just toss grenades around, now that I know it's going to happen!

What a game like this could SERIOUSLY benefit from:

-Come on. Flashlights throw out more light than that, due to light refracting from objects. Considering how much other bullshit is being numbercrunched this shouldn't be a problem, but if there are processor concerns just have the flashlight raise the ambient light level of the room a bit to compensate.
-Marine cannot hold flashlight and pistol simultaneously for what reason? Because It'd actually give you a reason to use the pistol after stage 5?
-Quickloading causes the game to cycle to another pattern of enemy placement
-Quicksaves are limited per level (as most other games like this have figured out already)
-Performing futuristic maintenence tasks were never at the top of anyone's wishlist in gaming
-Being in the dark is only scary when you have something to contrast it to. Have some areas that don't involve pipes and playing flashlight tag.
-Use the zombies, which are seriously awesome, in ways other than having 1 or two appear sometimes for the purpose of being instantly annihilated by whatever weapon you have. This game would have RULED if you had very little ammo and the base was flooded with zombies, as opposed to scary lizards that try to hit you with glowing rocks.
-There isn't a lot of point in having ragdoll effects if your enemies are goign to burn up or explode and vanish almost every time you kill them.

Much as I hate to say it, Quake 3 has actually brought me more entertainment thus far. The only real upshot I see of this whole situation is anticipation of the future games that will be made with this engine.
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  #94  
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Old Aug 11th, 2004, 02:41 AM       
Hahah, Doom has always sucked. I really don't know why anyone thought this would be any different.
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  #95  
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Old Aug 11th, 2004, 03:08 AM       
oh w/e the original doom was awesome
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  #96  
DeadKennedys DeadKennedys is offline
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Old Aug 11th, 2004, 09:34 PM       
One Question...


*SPOILER*


There was one point in the game where you come down some stairs into a bloody room (surprise), and there is a door with a white light above it. You hear a sound like something huge is stomping, and every time you hear it, said light, and the rest of the room, are momentarily bathed in red. When you get close to it, a head sticks out from between the doors, says something (in Aramaic?) and then disappears, and the sounds stomp.

What the hell was that? Is it Betruger's head sticking out of that... thing, you see at the end of the game?

I spent a long time terrified of confronting this monstrosity, then was sorely disappointed. So what the fuck was it, anyway?
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  #97  
AChimp AChimp is offline
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Old Aug 11th, 2004, 09:44 PM       
That thing in the end movie is Betruger.

I can't remember the room of which you speak, but speaking of lights, if you are in a room with those hanging fluorescent lights, try shooting one of them.
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  #98  
DeadKennedys DeadKennedys is offline
No sir, I don't like it
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Old Aug 11th, 2004, 10:11 PM       
Well, I'm sure someone remembers it... right? It's not that far into the game, but far enough.

I'm also confused. Is Betruger the devil? Or did he mutate himself into that thing? Or did he fuse himself with it?
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  #99  
AChimp AChimp is offline
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Old Aug 11th, 2004, 10:28 PM       
I dunno. He ends up becoming a demon with HELL POWERS, I guess.

I remember an arm pops out of a door, and then you can't go through the door because it's all bent to shit.
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  #100  
DeadKennedys DeadKennedys is offline
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Old Aug 12th, 2004, 10:30 AM       
Quote:
Originally Posted by AChimp
I dunno. He ends up becoming a demon with HELL POWERS, I guess.

I remember an arm pops out of a door, and then you can't go through the door because it's all bent to shit.
It's after that
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