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MetalMilitia MetalMilitia is offline
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Old Nov 12th, 2008, 01:44 PM       
I just played the first 20 or so minutes of World at War. First let me get one thing straight - I like WW2 games so I'm not going to bash WaW just because it's set in the 40s. I will however bash it for the fact that my initial impressions are awful.

First the AI is dumb as fuck. The zombies in L4D are way, way smarter than the enemies in WaW and they're not even supposed to be smart.

The weapon sounds are crap. The garand sounds NOTHING like it's supposed to - as in not even remotely - and the other weapons sound like airsoft guns. CoD games have always suffered from crap weapon sounds but I don't remember them ever being this bad.

Your weapon just hovers motionless in front of the screen and you hands are massive. I'm pretty sure the guns in Doom were more animated than those in WaW.

Invisible walls. Enough said. Actually no, not enough said - STOP USING FUCKING INVISIBLE WALLS IN GAMES. For example at one point I was obviously supposed to attack an enemy camp. As luck would have it there was a watch tower just outside the camp which would've been a perfect spot from which to snipe... if there wasn't a 1 ft high collection of stones blocking me from getting there which you couldn't jump over. I get that they can't just let you fuck off into the jungle but invisible walls are so lame.
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Guitar Woman Guitar Woman is offline
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Old Nov 12th, 2008, 02:51 PM       
Whatever, guitar woman

Anyway, instead of invisible walls, every game should have some horrible wild animal that mauls you to death if you go too far away from where you're supposed to be, and then re-spawns exponentially whenever you kill it.

In an unrelated matter the shark is my absolute favorite part of Crysis

Last edited by Guitar Woman : Nov 12th, 2008 at 03:49 PM.
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