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  #76  
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Old Mar 18th, 2008, 02:50 PM       
Found most commonly in survival horror games, gaps or areas that blocked off and can't be accessed simply because theres a little clutter in the way or would require leaping over.
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  #77  
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Old Mar 19th, 2008, 03:09 PM       
Any RPG where you have the magical ability to eat an entire chicken/steak/whatever in .5 seconds, while wielding a sword and a shield and casting spells and being attacked by an ogre.
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Old Mar 19th, 2008, 05:02 PM       
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Any RPG where you have the magical ability to eat an entire chicken/steak/whatever in .5 seconds, while wielding a sword and a shield and casting spells and being attacked by an ogre.
And this food then immediately restoring your health.
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Old Mar 19th, 2008, 06:34 PM       
Boring game background music. There is far too much of it. In the old days where they only had a few bytes so they had a looped midi, it was fine, it was the best they could do, & some of the stuff they managed was actually good, but in modern times there is no need to have some generic filler music on every damn level.

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Found most commonly in survival horror games, gaps or areas that blocked off and can't be accessed simply because theres a little clutter in the way or would require leaping over.
That has always annoyed me. Blocking obstacles that should be easy to navigate. It is turning up less often in games though.
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Old Mar 19th, 2008, 06:38 PM       
I don't think any game will best Red Alert 2's background music... ever.
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  #81  
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Old Mar 19th, 2008, 06:48 PM       
What a coincidence: I was downloading it's soundtrack while you wrote that post.
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  #82  
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Old Mar 19th, 2008, 09:14 PM       
Wow. Hive mind?
The blocking rubble was always a bitch in FPS games. You can easily jump over them, but even if you do that, there's an invisible wall. I think all games should get invisible walls banished forever.
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  #83  
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Old Mar 19th, 2008, 10:02 PM       
Please refrain from blowing up the wooden door and find the key to open the lock in the other side of the house.
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Old Mar 19th, 2008, 10:13 PM       
I liked how Deus Ex let you bust down doors with the GEP gun and whatnot.
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Old Mar 20th, 2008, 12:00 PM       
What couldn't you do with that thing? It was everything but the swimming skill.
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Old Mar 20th, 2008, 03:09 PM       
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That has always annoyed me. Blocking obstacles that should be easy to navigate. It is turning up less often in games though.
No, if anything it's getting worse. Better graphics means the IIT problems are only more obvious and absurd.

I think it's equally bad in survival horror and RPGs. For example, I've been playing Lost Odyssey and Condemned 2, and it's pretty ridiculous in both.
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Old Mar 23rd, 2008, 08:12 PM       
Slowly leveling up. I hate it when you start out, and everything can kill you in like four hits. You should have the same health and take the same damage throughout the game, on a sensible scale.
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Old Mar 23rd, 2008, 10:20 PM       
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Slowly leveling up. I hate it when you start out, and everything can kill you in like four hits. You should have the same health and take the same damage throughout the game, on a sensible scale.
And then everything gets boring when you reach a certain level because you can kill everything in one hit.
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Old Mar 24th, 2008, 01:37 AM       
I DISAGREE
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Old Mar 24th, 2008, 04:36 PM       
I thought leveling up is the whole point of rpgs...
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Old Mar 24th, 2008, 04:47 PM       
yeah no kidding if you want a constant difficulty curve go play a NON rpg

or final fantasy 8, which i suppose is the same thing
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Old Mar 24th, 2008, 05:44 PM       
Oblivion is kind of like that too
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  #93  
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Old Mar 24th, 2008, 05:54 PM       
I wish RPGs actually had role playing in them nowadays.

I hate it when patches get delayed.
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Old Mar 24th, 2008, 06:11 PM       
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Oblivion is kind of like that too
not if you patch it
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Old Mar 24th, 2008, 10:11 PM       
And why don't most characters change their appearance when you give them different armors/weapons? i hate it when you give your character fancy new full metal armor and a entirely different sword, and they look EXACTLY THE SAME.
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Old Mar 25th, 2008, 11:46 AM       
I wouldnt exactly call that a cliche. Its really more a case of lazy game design. But yes, that IS annoying.
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Old May 3rd, 2008, 10:27 AM       
bump

Dying while standing next to barbed wires. I know you do when it comes to fire but barbed wires? You can survive multiple gunshot wounds from calibers ranging from .22-7.62mm but you die from mutiple barb cuts. How is that even possible?
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Old May 3rd, 2008, 11:47 AM       
Okay, what the hell game did that happen in, because that is something I have NEVER seen before. All games I've played completely ignored the barbs on any barbed wire.
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Old May 4th, 2008, 07:19 AM       
yeah i'm not 100% sure you understand what a cliche is
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Old May 4th, 2008, 02:47 PM       
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Please refrain from blowing up the wooden door and find the key to open the lock in the other side of the house.

That's why I loved Red Faction's Geo-Mod engine. You could just blow through the wall and get the key.
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