...CONTINUED
New Super Mario Bros. Wii was on display for all to play.
If you're a fan of the classic Super Mario Bros. like I am, you're going to absolutely love this game.
It's the same old style, but with 4-play simultaneous co-op OR competitive gameplay modes!
I can't tell ya how much fun the four-player games are. I'm definitely gonna buy this one when it comes out.
Because promotional posters are soooooo dated.
Peace to you and your massive eyebrows.
My other "must buy" game is Ghostbusters. And why?
Because I can't tell you how many years I've waited to shoot the Stay Puft Marshmallow Man in the dick with a proton pack.
There was a long line for God Of War 3 and it did indeed look pretty damned good.
They really need to beef up security at these conventions. Just look at the weapon this guy walked in with for chrissakes!
I never played the original Lost Planet, but the sequel sure did look nice...
... but I have a feeling most people thought this lady looked a lot nicer.
As I already mentioned, I'm extremely excited about the remake of Monkey Island and while it
sucked they didn't have a booth at E3 to test out the game, at least Guybrush Threepwood and
s
company were wandering around the convention handing out promotional buttons.
Some people really need to learn to put their trash in the proper receptacles.
They weren't too happy when I tried indulging in a "bathroom break" on their display.
They may look like booth babes, but I guarantee you they're thinking about quantum physics instead of modeling.
He didn't break the record, but Steve Wiebe did make it to the infamous "kill screen" which is an impressive feat itself considering there were hundreds of people swarmed around him, many of whom had their camera flashes on.
That's a hell of a lot o' pressure. You'll always be the true King of Kong in my book Steve. Keep at it!
Call me crazy, but I didn't want to lug one of these around the entire convention.
Most people were more than willing to carry around the Nyko booth babes though.
They seriously spent too much money on some of the booths at this convention.
I'll never even own a house that costs as much as most of these booths probably did.
People watch a live demonstration of DJ Hero on the big screen.
If there's one thing I learned at this year's E3 convention, it's that I still have a lot of power.
T-U-R-T-L-E POWER!
And that pretty much does it for our joint coverage of the 2009 Electronics Entertainment Expo! Hope you guys enjoyed it all and have at least a handful few new games that you're looking forward to playing. See ya next year E3!
Have any questions or comments about this piece?
Email Dr. Boogie and -RoG-
If you enjoyed this piece, be sure to check out:
Reader Comments
Hey, -RoG-, you should be careful while taking photographs with nurses who are not Ms. Diagnosis!
Best sentence known to man.
They also had people trained to run up and wave their hands in front of your camera if you dared to take a photograph. Why show something at a giant media event if you're not going to allow the press to take photos? Genius.
Yeah, great work, E3. Keep this up, & PAX will eat you alive.
You'll always be the true King of Kong in my book Steve.
I think I speak for everyone when I say that we glady accept Steve as the King of Kongs, instead of that fucking douchebag Billy Mitchell.
I agree with Dimnos about the Stay Puft Marshmallow Man line.
Don't be so surprised about the booth babes, RoG. You are a sexy beast. (For the record, I'm NOT homosexual (Not that there's anything wrong with that, of course)).
Rog with two hot nurses yet no Ms. Diagnosis? What's up with that?
Muramasa- I really appreciate what Vanillaware is trying to do. Their sprites are so absolutely stunning it makes you wish 3D had never been invented. Their stories have a fanciful style to them that makes you wish for the days when every game didn't need to be "Dark and Gritty" (can't anything be gritty without being dark and vise-versa). Still, I don't like the way the games play. Odin Sphere, for all it's charm, is a soul-crushingly repetitive experience that I couldn't beat it. Muramasa sadly looks the same.
What these guys need to do is make the graphics for other games. Their games are prettier to look at than play. They need to team up with a good game studio and make the graphics for them, similar to how Team Ninja is making the graphics for Metroid: Other M.
M:OM- Speaking of this one, I'm unsure. I'm not against a beat-em-up Metroid but the trailer looks so uninspired. I can't be the only one who sees Metroid Gaiden. If I want to play Ninja Gaiden I can pick it up, I don't need Metroid to turn itself into it. Still, it's very early in the games life span so I can't really dislike it. File me under worried.
P.S. I am partially disappointed that it isn't Metroid Dread (V) that was announced. I guess I'm holding that against M:OM. Slightly.
Silent Hill: Shattered Memories- I'm hopeful for this one. The "no-attacking" is a risk but it might actually imbue the series with horror again. Plus, I never played the original Silent Hill (though I did see a play-through of it) so if nothing else I get to experience the first game in the series.
Bayonetta- This looks freaking awesome! It's like Devil May Cry 1/3's sense of humor and gameplay bumped to obscene levels. Bayonetta really is a female Dante. Not just because of her taunts or the game she is appearing in but because, like Dante, she is an over-the-top satirazation of action movie hero's. Seriously, these games are what Shoot-Em-Up would be if it was a game.
Castlevania: Lords of Shadow- MOTHER-FREAKING PATRICK STEWART!! How the hell did they get him for this!? More than anything else that is a good sign that this game will be good.
On a more serious note, I do like the games focus on blatant Gothic tones. That's been missing from the series since SOTN and it's nice to see it represented again.
I like that the main hero is a MANLY MAN rather than the bishoshen Final Fantasy boys we've had to deal with on the most recent installments.
The whip doesn't get used enough on the series. Except for Order of Eccleasia, I've never loved a Castlevania game that doesn't have the whip. I see it as what separates Castlevania from other games.
Kojima is a great producer so I want to give him a chance. It's certainly better than allowing IGA to make another boring clone of SOTN.
P.S. IGA is so overrated. That guy is great at making these nice little experiences. At making actual games is where he fails. OOE is the only good game he directed (even SOTN isn't that good) because he put some balls in it.
New Super Mario Bros. Wii- I kinda don't like the first one. It's a decently made platformer but it lacks the fantastic level designs of the previous 2D games. The physics seem out of whack (Mario doesn't control nearly as smootly as he does in other games). For my money, Super Mario Galaxy feels more like a true Mario game that NSMB does (and I'm not even talking about the 2D sections). NSMB doesn't have the adventurous spirit and charm of it's predecessors. It feels like a bland repeat.
Umm... That relates to NSMBW because it doesn't look like much has changed.
Super Mario Galaxy 2- AMMMMMMAAAAZZZIIIIIIIINNNNNNNNGGGGG!!!
Can't wait for the Batman game though. And Ghostbusters. :O
P.S. IGA is so overrated. That guy is great at making these nice little experiences. At making actual games is where he fails. OOE is the only good game he directed (even SOTN isn't that good) because he put some balls in it.
Also, you have that backwards: SotN is the only game IGA directed. The ones since he's just produced. And SotN is great. It's in the Alphabet of Manliness, for crying out loud.
Muramasa: By fanciful I meant storybook-like (which the game suggests since it's a story being read by a little girl (I think? I didn't make it past halfway of the bunny guy). By "Dark and Gritty" I meant your average FPS with a TOTALLY DARK AND GRITTY STORYLINE SINCE THAT'S WHAT TEENAGE BOYS THINK IS MATURE GRRRR!!.
Gothic: I don't know why I wrote that. I regretted it since I put it down.
Whip: Yeah, but it's never been as good as in Super Castlevania. That game had the best control scheme in the entire series. The whip could be spun, dragged for a shield, and, best of all, it could be used in all eight directions. I don't know why they gave that up. They had figured out to separate the sub-weapon (there are six main buttons on the SNES pad so somebody realized that there was no reason to keep the sub-weapon on Up + Attack anymore (they only did it on the NES since it only had two buttons (not counting Start and Select) only to get rid of it again for no reason.
Oh! This post hasn't actually addressed the whip comment and instead turned to praising Super Castlevania.
I don't like the later whip games (or non-whip) since they feel so stiff (battle-wise) compared to the greatness of Super Castlevania. It's one of the reasons I like OOE. The Beam Glyph feels like I've gotten back my precious whip in some way (even if still not as awesome as Super Castlevania). It feels the closest to combining the battle style of Super (and a little Bloodlines/Rondo of Blood) with the movement of the IGA games.
IGA: Oops. I meant that it's the only game that he directed (apparently produced) that I like as a game (Must have lost a few words there). I do have a soft spot for the guy. His games are really good at setting an atmosphere. As games they fail to work for me. There is so many bad backtracking, easy enemies, bad placement of said enemies (Ex: Why are there plants in the library in SOTN?), and confusing systems (the souls were a nice idea but they aren't as good as plain old sub-weapons plus it made people do this: http://castlevaniasoul.ytmnd.com/) that I can't take it.
On an unfair note, I think the Castlevania games aren't as good as the Metroid games at that style of gameplay, probably due to their lack of polish. The only exception is OOE and that's because it isn't really a Metroidvania game. The first 2/3 of the game are basically levels ( the exploring is fairly light) and Dracula's Castle is practically level-based (there is very little exploring. It looks explorable but in actuality it is a series of levels with no map screen change. You do it in this order (using the bosses as the order name): Wallman, BlackMore, Death or Eligor, Dracula. It's structure is actually more Demon's Crest (Capcom will never make a 2, will they?) than Metroid.
Alphabet on Manliness: No offense to Maddox, but Dawn of Sorrow was also on that list and that game is boring. As for SOTN it doesn't really deserve it's place in gaming history. It's a nice experience but it isn't as good a game as Super Metroid (not surprising, since IGA only made SOTN that way since he missed Metroid). It does a worse job than Metroid in nearly every way.
Also, to do it manually, just put "quote" in brackets without the quotation marks before a section you want to quote, and "/quote" at the end to put the whole thing in one box.
Anyway, it sounds like you just prefer the old school Castlevania games to the new ones. I think there's definitely something to be had there; the new formula may have helped revitalize the series, but it was ultimately the original games that got people interested in the first place. I would much rather see IGA experimenting with new titles built in the style of SCIV rather than his most recent efforts. He did that a little with The Dracula X Chronicles, but there's definitely room for improvement in the field of whip control.
Also, you talked about the Dracula's Castle section of OoE being "practically no exploring" and having a more level-based feel to it. That particular area was almost identical in execution as the castle in SotN: a semi-linear path with some opportunities for exploration, limited by what abilities/glyphs the player has.
Furthermore, I'd go as far as to say that the same is true of Super Metroid: there's some exploration, but only until you get to a grappling point, or a room that's too hot, or an underwater area, or the like. At the end of the day, you still had the tackle the bosses in a set order to get what you needed to go where you needed to go. And as you said, that same sort of formula can be seen in Demon's Crest, albeit broken up into actual stages with a world map serving as a hub.
Personally, I feel the exact opposite about the two series. I loved SotN, and I really enjoyed Super Metroid, but that series just didn't do it for me the same way Castlevania did using the same gameplay formula. If I had to pick one element that made that decision for me, apart from Castlevania nostalgia, it would be that the exploration of different areas in the Metroid games never seemed to lead to any really remarkable discoveries.
In SotN, you could break open a niche in a wall and find some food, or you might find a cool new weapon/armor that does something really unique, like summon a group of soldiers to defend you or create money out of thin air. Heck, you might even discover a whole new area that holds a heretofore unseen powerup that lets you take the story in another direction. It was that variety of stuff that made it so interesting.
In the Metroid games, on the other hand, you could fire at walls and such to find hidden powerups, but they would be either energy tanks or powerups that increase your special weapon capacity. You did get new weapons as the game progressed, but there wasn't really any opportunity for customization, i.e. killing a metroid always requires a freeze ray and missiles.
In any case, a sequel to Demon's Crest is long overdue. At this point, Capcom could even do what they did with Bionic Commando, and have a remake of the game followed by a 3D sequel. I know I'd buy it.
Plus the Batmobile? If there had somehow also been a time-traveling DeLorean too, all three of my favourite vehicles of all time would be in one spot. I probably would've had a heart attack.
Compare that to SOTN (I can't find a FAQ that states all the different paths you could take but it's a lot (I should know. I've beaten that game several times) and I think you'll see (at least from my point of view) how different their Castle's are.
On a related sidenote: I actually like the castle better that way. Since you have all the major abilites and glyphs by the time you get there (minus Paries) you truly get to enjoy the castle since you don't have to think about backtracking.
I do think I need to mention another thing that may get someone (not necessarily you) to like Castlevania over Metroid (despite my complaints they are basically the same type of game): Atmosphere. The Metroid games are based on alien planets while the Castlevania games are based in a Castle and thus have enviroments that with stone/metal/cement walls and hard, stone/cement/metal floors (generally. There are special areas like the underground). I guess what I'm saying is that the sights are definitely something that might twist a gamers opinion to one series over another (do you enjoy the alien sights of Metroid or the (fantastically) realistic Earth sites of the Castlevania games?)
Then again, we live in a world where they use sex to sell chewing gum and deodorant.
Sigh...
Great article though.