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           As you 
          all know, the new "Superman Returns" movie was recently 
          released, and with it, you can expect to be buried beneath an 
          avalanche of new Superman crap. Hats, T-shirts, action figures, 
          costumes, and a myriad other products, licensed and unlicensed alike, 
          are already on the market. If it's large enough to accommodate 
          Superman's trademark "S" shield, you can bet your last ounce of 
          kryptonite that someone is trying to make a buck off of it. That said, 
          it should come as no surprise that on the heels of this remake comes a 
          multi-platform release of "Superman Returns" videogames. For the 
          uninitiated, games based off of movies tend to be hit-or-miss; you 
          could wind up with a great game based off of a crummy movie, like 
          Chronicles of Riddick: Escape from Butcher Bay, or you could wind 
          up with just the opposite, in the case of the infamous ET: The 
          Extraterrestrial game and the far less well-known Waiting for 
          Guffman game. Superman, however, is no stranger to the realm of 
          electronic entertainment. No, he is all too familiar with how hard it 
          can be to make an entertaining game that centers on a hero who is 
          nigh-indestructible. With that in mind, save yourself the trouble of 
          searching online for Superman's video game legacy and take a gander at 
          this brief list of some of the ubermenche's past efforts: 
          
            
          Superman 
          (Atari 2600) 
          Atari 
          played host to one of the earliest Superman games. At least I think 
          it's a game. When you start it up, a vaguely humanoid configuration of 
          colored blocks enters what looks like a phone booth, and then 
          transforms into another blocky man with a hat. And then there's a 
          bunch of noise, and you get the impression that stuff is happening, 
          but you can't really tell what, and you certainly can't do anything 
          about it. On one screen, it kind of looks like a bridge has collapsed, 
          and in another, there's a character that I think is supposed to be a 
          lady in distress. Maybe. Perhaps I somehow managed to use his x-ray 
          vision, and then got stuck in that mode. I'm willing to give Superman 
          a mulligan for this one.  
          
            
          Superman (NES) 
          Superman 
          hasn't been in the best of games, but one of his earliest ventures 
          into the field of video gamery was just plain bizarre. Case in point: 
          1988's Superman for the NES. You wouldn't suspect that anything was 
          amiss from the title screen, although the limited graphics capacity 
          cost the Man of Steel his tone and definition. Then, moments later... 
          
            
          You 
          witness a short, stocky version of Superman being briefed by a 
          noseless version of the Statue of Liberty (or rather, the "Statue of 
          Freedom") about the threat posed by the insidious General Zod. 
          Something like that is bound to leave Superman fans ill at ease, 
          despite the Statue reassuring Superman, "I'll be watching you." 
          Rightly so, as it turns out all the characters have been transformed 
          into midgets. Dwarf-ization aside, the Man of Steel is severely 
          hampered in the game. The average Superman game renders the hero 
          vulnerable to bullets, fists, and all the other things that normally 
          wouldn't even phase him, but this game took that a step further by 
          giving him a number of severely limited powers, including two 
          different kinds of "Super Breath." I couldn't find a use for either 
          type of breath, but then again, it took me a while just to figure out 
          how to effectively use the "Super Flight." If you do use up all of a 
          given power, you can always try to get more by beating power-ups out 
          of the local thugs, including a three-pack of hot dogs that, depending 
          on the color, can help or hinder our hero. Indeed, you'll be 
          hard-pressed to make sense of anything in this game. Really, it's best 
          if you don't ask questions, just as Clark Kent's in-game colleagues 
          don't question his 40ft vertical leap. 
          
            
          Superman: The 
          Man of Steel (Commodore 64) 
          The next 
          Superman game took things in a different direction. "A 
          not-half-his-original-size" direction. This time around, the Man of 
          Steel faces off with a number of his popular nemeses, including 
          Darkseid, the evil alien tyrant with the bullet-shaped head. Rather 
          than being a somewhat open-ended side-scroller like the NES game, the 
          C64 Superman features a series of minigames. In one, you'll shoot at 
          incoming para-demons (monsters sent via portal by Darkseid) with heat 
          vision in an Afterburner-type scenario; in another, you'll blast 
          asteroids to bits before they can destroy a satellite, like in 
          Asteroids "(kinda); and in yet another, you'll guide the Man of Steel 
          through a gauntlet of robots and automatic turrets, just like in... 
          well, not at all like Gauntlet, but if it were, I can assure you that 
          Superman would never shoot the food. Anyway, it was kind of a good 
          time, and the graphics were far better than in Superman's NES 
          incarnation. In terms of how true it stayed to the actual character, 
          all of Superman's powers (flight, x-ray vision, super strength, etc) 
          are yours to command, albeit they drew from an energy bar that 
          gradually refilled over time. Also, he's just as indestructible in the 
          game as he is in the comics, and running headlong into meteors and 
          dangerous robots just knocks him for a loop momentarily. As such, most 
          of the challenges involve completing an objective within a given time 
          limit. They even managed to work in a decent, although somewhat 
          grainy, version of the Superman theme. Not bad for an old 16-bit 
          computer. 
          
            
          The Death and 
          Return of Superman (Genesis, SNES) 
          A few 
          years back, the Superman storyline took on an interesting arc, in 
          which Superman died. I suppose my saying that was superfluous, given 
          the title of this game, but say it I did. Anyway, Superman's usual 
          routine of being shot at, and then having empty guns chucked at him, 
          is interrupted by the arrival of an unfriendly visitor from another 
          world: Doomsday. The Justice League can't stop him (not even Aquaman), 
          and so it comes down to Superman to save the day. He does, but not 
          without taking one too many blows from Doomsday's craggy fists. And 
          so, with Superman out of the picture, four Superman wannabes show up, 
          and then all manner of stuff goes down that I can't remember because 
          it's been years since I read the comics. I think LA was destroyed for 
          some reason, but I can't remember how or why. Regardless, the game 
          itself was kind of fun. Kind of. For all his strength, Superman and 
          the Supermen still had some trouble overcoming common street thugs 
          armed with chainsaws and Molotov cocktails. Plus, it seemed kind of 
          anticlimactic to me that the monstrous bad guy who was finally able to 
          kill Superman could be done in by standing slightly above or below him 
          and punching like crazy. In short, not awful, but not great either. 
          
            
          Superman 
          (Arcade) 
          They 
          used to have this game at an old Roller rink in town. I remembered it 
          as being kind of fun, though not so fun that I would want to learn how 
          to skate and thus have an excuse to hang out in that place. Imagine my 
          surprise when I returned to the game some eight years or so later and 
          found it to be... peculiar. I'm not sure of the actual plot of the 
          game. All you get in terms of story is a single picture of an alien 
          with a green head holding the earth in his hand and sneering at the 
          camera. My guess is alien invasion, because the bulk of the enemies 
          are flying costumed humanoids that try to punch and kick you into 
          submission. It seems pretty straightforward in the beginning, but 
          gradually, you start to notice a few incongruous elements here and 
          there. Most notably, there are two Supermen. Behold... 
          
            
          The 
          second player controls a Superman with a red and grey outfit, and has 
          all the powers of the original Superman. Speaking of powers, the 
          Supermen, in addition to having super strength, flight, and heat 
          vision, also have the ability to conjure up a glowing yellow sphere 
          and hurl said sphere at their enemies with explosive results. Nifty, 
          yes, but doesn't Superman have enough powers as it is? Even more 
          peculiar is that whenever an enemy or a Superman is killed, they 
          transform into a holographic body outline and fade from sight. 
          Observe: 
          
            
          Perhaps 
          the Japanese developers felt that Superman's powers made him too 
          unrealistic, and so he had to be merely a figment of some computer 
          simulation. Furthermore, the game presented the Man of Steel with a 
          number of costumed aliens and cyborgs, but at times, these villains 
          seemed downright silly: 
          
            
          Finally, 
          the different stages are set in different well-known American cities, 
          such as San Diego and Las Vegas. At one point, you even travel to 
          Washington DC, but the thing is, although I don't live in the area, 
          I'm fairly certain that Mount Rushmore isn't located in that general 
          area, although the game developers would beg to differ.  
          
            
          Superman (Gameboy) 
          The less 
          said about the Superman game for the world's most popular handheld 
          gaming system, the better. It was based off the contemporary Superman 
          cartoon, and that's about the closest thing to a compliment as this 
          game is going to receive. The bulk of the gameplay centers on the 
          toughest superhero in town scouring the landscape for keys. Keys! As 
          if it weren't ridiculous enough for the Man of Steel to be rummaging 
          around Metropolis for keys when Superman routinely makes his own 
          entrance by smashing through walls and ceilings alike, it turns out 
          that there is no door at the end of the stage. I guess Superman just 
          likes to collect old skeleton keys in his free time. Anyway, Superman 
          can fly unhindered in this game, but that's about it. His punches are 
          somewhat ineffective, as his arms have the reach of a Tyrannosaurus'. 
          On the downside, he doesn't have heat vision, or freezing breath, but 
          he does have the ability to jerk forward suddenly and slam into his 
          enemies, oddly enough only harming himself. He doesn't exactly look 
          the part either, as the graphics are atrocious. Then again, so is the 
          music and sound effects. In short, this game is one steaming pile of 
          brown kryptonite. 
          
            
          Superman 64 
          (Nintendo 64) 
          
          Doubtless some of you are way ahead of me when I bring up this "gem" 
          from the days of 64-bit gaming. For the rest, it may be somewhat 
          insufficient to say that Superman 64 was a bad game. Just imagine the 
          most visually displeasing game that you've ever played, combine it 
          with horrendous controls and a third-person camera with a mind of its 
          own, and slap the Superman license on it, and you've got Superman 64. 
          Though it is now relegated to the shelves of second-hand game stores 
          around the country, its infamy will always remain in the hearts of 
          fans of Superman and fans of video games as well. Lest we forget... 
          
            
          Superman: 
          Shadow of Apokolips (PS2, Gamecube) 
          The 
          latest game in the Superman franchise. Like Superman 64, the game is 
          in the third-person perspective and is based off the late 90s Superman 
          cartoon, but the similarities end there. All of Superman's powers are 
          intact (except for his ability to travel backward through time by 
          flying around the world backward), and draw off of an energy bar. In 
          that way, it's like the Commodore 64 game, except with an extra, third 
          dimension. In the game, Superman squares off with a few of the 
          recurring villains, including evil kryptonite-powered cyborg, Metallo, 
          and his army of "Interbots." Indeed, exercising the Man of Steel's 
          many powers on wave after wave of deadly robots is fun, but it does 
          get a little old after a while, thanks in part to there being very 
          little variation in the Interbots. Still, it's a significant 
          improvement over the previous Superman offerings. Now, all that 
          remains to be seen is how it stacks up to the Superman Returns game... 
          So what 
          makes a good Superman game? To begin with, it isn't necessary to make 
          Superman totally invulnerable, but for the love of god, don't make him 
          so vulnerable that he can be killed by accidentally bumping into a 
          mugger on the street. It's also important to get his powers down 
          right. Heat vision and flight are Superman staples, as is super 
          strength. To that end, it shouldn't take a volley of five or more 
          punches to subdue some yahoo in an undershirt. While you're at it, get 
          some decent music for the game. I mean, the guy has his own orchestra 
          theme. The least you can do is shell out a few extra bucks for a 
          soundtrack that fans will remember (remember fondly, that is). 
          Finally, and this is the most important step of all, make sure that 
          the play has some idea of what’s going on, and what it is that they 
          should be doing, and no, "be Superman" is not an acceptable 
          answer. 
          Without 
          all that, all you'll wind up with is a Super flop, and people will 
          call you a super ninny. That said, I’d like to close with one last bit 
          of nostalgia, in the form of the three bad guys from Superman II - 
          Ursa, Non, and our dearest friend General Zod, as 
          depicted in the NES version of Superman: 
          
            
          
          Questions or Comments about this piece?  
          email Dr. Boogie 
    
          
       
          Want to see some 
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          The All New "Superman Returns" Toys! 
          
          
          The Superman Returns Slurpee Cup! 
          
          
          Insane Comic Book Covers - Superman's Pal: Jimmy 
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          Insane Comic Book Covers - Superman's 
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          Insane Comic Book Covers - World's Finest 
          Comics! 
    
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